Cip [ 1337 ]

Turning n00bs into 1337s, daily.

Dota 2–From mod to full game

Posted by Cip[1337] on Monday, 10 January 2011

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… At Valve, the goal is to avoid fiddling too much with the underlying formula. "There’s the core gameplay," says Johnson, "the actual game rules for how you play Dota. We’d be pretty hard-pressed to improve on that. I feel like IceFrog’s done such a good job at that and it’s something that his level of experience is so much higher with that community that it probably doesn’t make a lot of sense for us to go in and change a lot of that, so the core gameplay is the same."

So what does that mean? It means the number of creeps that spawn in a wave won’t really change, the way items and equipment works will be simliar, the structure of lanes will be the same, and a lot of the included heroes will be returning from the original. "It’s going to be most of the heroes that you’re familiar with from Dota. Over time there’ll be new heroes that are added to it just like IceFrog’s adding to Dota all the time. [Dota] is the game that people are used to, that all 20 million of those people are used to playing. There’s this big investment in your skill in Dota…and we don’t want to throw that away. We want them to be able to do all the fun things they could do before. It just doesn’t make any sense to us to start from somewhere new right now."

 

Read full article here: http://pc.ign.com/articles/114/1143122p1.html

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